AI Insights · Timothy · April 2024
Top 5 Platformer Games in Italy: Q1 2024 Performance
Explore the performance of the top 5 platformer games on a unified platform in Italy during Q1 2024, including weekly downloads, revenue, and active users.
During the first quarter of 2024, the top 5 platformer games on a unified platform in Italy showcased varied performance metrics. Here's a closer look at their weekly downloads, revenue, and active users.
Stumble Guys from Scopely experienced a notable performance in Q1 2024. Weekly revenue started strong at approximately $43K in the first week of January but saw a gradual decline, ending the quarter at about $25.5K. Weekly downloads fluctuated, starting at 32.1K and dipping to a low of 22K mid-quarter before rising again to 30.9K by the end of March. Active users displayed a similar trend, beginning at 407K and experiencing a dip to 306K in mid-March, then rebounding to 389K in the last week of the quarter.
Doomsday Shelter: Survival by Triathlon HK showed a steady revenue increase from $1.8K in early January to a peak of around $3K in late February, before tapering off to $940 by the end of March. Downloads for the game saw a sharp decline from 3.5K in the first week to just 70 by the last week of March. Active users started at 14.5K and gradually declined to 9.8K over the quarter.
Super Mario Run from Nintendo Co., Ltd. had a relatively stable performance in terms of revenue, starting at $1.4K and maintaining an average of around $800 throughout the quarter. Downloads began at 10.1K, saw a dip in mid-March, and then surged to 12.2K by the end of the quarter. Active users followed a similar pattern, starting at 56.1K and ending at 54.3K, with a slight dip in between.
Sonic Forces: PvP Battle Race by SEGA showed a moderate performance. Weekly revenue hovered around $800, peaking at $1K in early March. Downloads began at 9K and saw a steady decrease to 4.5K by the end of March. Active users started at 62.4K and gradually declined to 49.2K over the quarter.
Subway Surfers from SYBO Games had a dynamic quarter. Weekly revenue started at $725 and saw an increase to $1.6K in the second week of January before stabilizing around $600. Downloads began at 32.9K, peaking at 33.5K in mid-February, and ending at 22.9K. Active users started strong at 591K, reaching a peak of 684K in early February, and concluding the quarter at 660K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.